Tag Archives: gadget

Give Black and White Square Gifts this Christmas

How 2d codes can bring gifts to life this Christmas

This Christmas you would be amazed at the number of gifts with those distinctive black and white patterning, enabling the appropriately primed camera to display something surprising. We take a look at some of the best you can get.

Wonderbook™: Book of Spells

Book of Spells[image mashable.com]

The Wonderbook works in conjunction with the Sony® Playstation® camera and the augmented reality markers give the position information. Children can cast spells and watch as animated characters and effects fly around the room. See it in action

Give Augmented Reality Clothing

Augmented Reality Clothing[image augmentedrealityfashions.com]

Augmentedrealityfashions.com do a range of clothing designs incorporating both augmented reality and QR code designs, when scanned lead to a number of 3d designs emanating from your chest.

Give a QR Gift Tag

QR Code Gift Tag[image pocket-lint.com]

Some retailers offer QR code gift tags to attach to your gift to allow you to include a link to a personalised video greeting to the recipient.

Codes can help you find a gift to begin with

Target in the US has added QR codes to its 20 best selling toys to enable rushed parents to quickly scan an item and order online to avoid the crush or inevitable empty shelves.

Give via Virtual Storefront

Wallmart virtual storefront[image 2d-code]

A number of stores offer a 2d code based virtual storefront you can simply scan a QR code and have the items delivered to yours or lucky recipients home.

So as you can see there are no excuses not to get a little black and white squares joy into your Christmas festivities.


Levelhead by Julian Oliver 

Interesting 3D augmented reality game from 2008, a maze inside a cube where you guide a person around – video embedded below:

levelHead v1.0, 3 cube speed-run (spoiler!) from Julian Oliver on Vimeo.

levelHead is a spatial memory game by Julian Oliver, developed at the end of 2007, beginning 2008.

levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.

In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.

Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player’s spatial memory. Which doors belong to which rooms?

There are three cubes (levels) in total, each of which are connected by a single door. Players have the goal of moving the character from room to room, cube to cube in an attempt to find the final exit door of all three cubes. If this door is found the character will appear to leave the cube, walk across the table surface and vanish…

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